Step 3 Done :D


Good news everybody! Clonkworks has reached beyond the third stage of the development plan ๐ŸŽ‰

With it new buildings, but also vehicles and items have been reworked.  Below is some of the new stuff ive prepared and reworked just for you guys:

Advanced Workshop Resprite: 

the advanced workshop has recieved an graphical overhaul. it looks much nicer and it fits the game better. :)

Chemistry

With the chemistry plant allows you to take DNA of creatures, and fuse it into a potion. The potion gives you different  attributes based on the creatures used. The potion lasts 60 seconds.

Vehicle Rework


cavecrawlers can now use cannon heads from vanilla clonk, also toggled by a rule. and current vehicles now use fuel instead of electricity.

id show a lot more, but itch.io apparently has a limit onhow much stuff i can put here :(

also, this mod has plenty of things, and i dont want to spoil you guys a bit too much. i do daily devlogs on my server so you can view the other, less important stuff there :) link on my profile.

im very excited to move on to the next phase. Automation is one of the things i wanna add the most to this mod. after and during this phase i will update the itch.io page a lot and make test scenarios for beta testers to try out. for now the page shall stay the same.

Thanks for reading and your patience, you guys are the best.


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